As with every animation project I undertake, the trailer is taking longer than expected. And since I am both the animator and game programmer, this means Ping's release will have to be pushed back, so we may be looking at a September release rather than August.
My apologies to the legions of Ping fans. Since this is my first attempt at a fully-fledged commercial game, every step is new and my scheduling estimates are really just guesses. But quality must come first. Better to delay the game than rush it out to meet an arbitrary deadline.
The good news is that Ping will have a really cool trailer. The delay will also give me more time to look into doing a Mac release simultaneously with the PC release, which would be awesome.
So, stay tuned.
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